Rusty

  • Crystal Cave

    Crystal Cave

    Rusty, Kaelan, Ishum, and Raoul explore the depths of the Crystal Cave, where they find statues that are almost lifelike…

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  • Against the Wind

    Against the Wind

    Characters: We begin by asking the gods where we should head to find the other key for the lock in the door at the lake. The coin lands SE of Sophia’s Rest, so we aim to head out from the Anderson farm and into the mountains to the SE, in search of the key, and…

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  • Battle of Eagle Cliff

    Battle of Eagle Cliff

    Characters: First we travelled to get the potions of temp HP, and spent our night with milf of the lake. Travelling onwards towards Push Your Luck (Belriths Temple)we ended up stopping next to it in the hut. That night we got attacked by little mushroom guys. They get absolutely massacred by us. In the morning…

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  • Delving Deeper

    Delving Deeper

    Characters: We travel to the farm and then make a strong start into the grasslands, moving into the Gale Mountain foothills when Ishum gets us lost (as is tradition). Luckily we make it across the river and reach the cave. Past a mosaic, we follow a staircase up to another room with a tiled floor.…

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  • Bottom of the Well

    Bottom of the Well

    Characters: In the beginning we set out from the lake, having an uneventful journey to the end of the road. Rusty and Belrith, as a laugh, hand the navigation to the new wizard. Breaking tradition, we do not get lost immediately, to Rusty’s disappointment. He encourages the wizard to try again, and the wizard gets…

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  • Tomb of Lord Brasshammer

    Tomb of Lord Brasshammer

    Characters: Setting out from the Lake, we head to the Dragonman statue to stock up on potions from the fountain to prepare for the dungeon. Breaking tradition, we manage to go the correct way for a moment, before returning to form and getting horribly lost. During our journey, we encounter some Nekkers, but come away…

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  • Land of the Dead

    Land of the Dead

    Characters: We venture out from the lake, Heading SW to skirt around the foothills and route up to the northwest. We find a creature’s prints near a deer carcass, which appear feline and lead to a place where the tracks stop and the ground is torn up as if something has flown away. Further along…

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  • From the Past

    From the Past

    Characters: After retrieving pure mountain water for the Lake Spirit, Crystal, she shared the location of a tomb of a former agent where we could find an artifact, a magicked flail (Devotee’s Censor) for Belreth to use in upcoming adventures After meeting with the new arrival Ilai (Il-eye), we wreaking tradition and did not get…

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  • Mahora’s Temple

    Mahora’s Temple

    Characters: As is tradition, we immediately get lost and find some old goblin tracks. Getting back on track, we find our way to some burial mounds and tombs, sealed with magic. When we settle down to sleep for the night, we are set upon by wolves, which we take care of, taking some wounds in…

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  • A Dangerous Path

    A Dangerous Path

    Characters: Our plan today was to scout as much as possible, hoping to discover new tiles and locales. Little did we know how successful (and dangerous) this would be! Starting out from the town the start of the adventure was relatively uneventful. However after scaling the first mountain we found a great view of the…

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