Session Recap

  • The Alchemy Lab

    The Alchemy Lab

    Characters: The adventure starts before the temple itself, on the road that led to it. Fae’ael alerts us to the danger before we can be ambushed by an enormous winged creature hiding in the trees – a Skoga. Prism catches it in a force choke while the rest of us are sent running in fear.…

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  • Duel on the Peak

    Duel on the Peak

    Characters: Beginning our adventure, our heroes head to the tomb of the dragon warrior, and after preparing for the journey ahead decide to rest the night there. But their night is interrupted by the machinations of goblins. After dispatching most of the Goblins and Keane having taken a good deal of damage, the last remaining…

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  • Scouting the Surround

    Scouting the Surround

    Characters: As we prepare to begin exploring, Serena emerges into portal town. She has an interesting conversation with Sophia, who she appears to know – although there are strange time differences between them. She comes over to Fae’ael, Belrith and Ilai who are preparing to head out, seeing Fae’ael finish braiding Ilai’s hair – a…

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  • Puzzling Tomb

    Puzzling Tomb

    Characters: We begin the adventure and quickly explore, finding nothing. Following the road however we soon find ourselves ambushed by neckers. The Wizard experiences their first combat! Luckily the road takes us almost the entirety of the way we need to go, so getting lost is not an option! We enter the tomb, and realise…

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  • Bottom of the Well

    Bottom of the Well

    Characters: In the beginning we set out from the lake, having an uneventful journey to the end of the road. Rusty and Belrith, as a laugh, hand the navigation to the new wizard. Breaking tradition, we do not get lost immediately, to Rusty’s disappointment. He encourages the wizard to try again, and the wizard gets…

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  • Infested Cavern

    Infested Cavern

    Characters: We travelled to the anderson farm along the road, finding both animal tracks and ogre tracks. For once we even got a full nights sleep out and about at the anderson farm! As is tradition once we got to the anderson farm we immediately got lost before getting back on the well worn track…

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  • Tomb of Lord Brasshammer

    Tomb of Lord Brasshammer

    Characters: Setting out from the Lake, we head to the Dragonman statue to stock up on potions from the fountain to prepare for the dungeon. Breaking tradition, we manage to go the correct way for a moment, before returning to form and getting horribly lost. During our journey, we encounter some Nekkers, but come away…

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  • Through the Witch Forest

    Through the Witch Forest

    Characters: We begin our adventure by collecting some Potions of Temp HP from the dragonman statue fountain. Then we headed into the Witch Forest. Despite assurances otherwise, we all fail to navigate the dense forest successfully. We know there’s a swamp in here somewhere, but it’s really difficult to find a safe path to it.…

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  • Land of the Dead

    Land of the Dead

    Characters: We venture out from the lake, Heading SW to skirt around the foothills and route up to the northwest. We find a creature’s prints near a deer carcass, which appear feline and lead to a place where the tracks stop and the ground is torn up as if something has flown away. Further along…

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  • Lake of Suffering

    Lake of Suffering

    Characters: Day 1: Heading south along the new road, Belrith and Fae’ael immediately decide to investigate a nice pond. They see a small water elemental swimming in the water, and acting threateningly towards them. Belrith tries to speak to them, but after hearing no response and seeing some glittery treasure in the lake, he suggests…

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